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Tile miner wiki
Tile miner wiki







Specification of the entity selection area. Allows space entities differently during map generation, for example if the box is bigger, the entities will be placed farther apart. Used instead of the collision box during map generation.

  • Prototype/ArtilleryProjectile - no masks.
  • The icon will be used in the electric network statistics, editor building selection, and the bonus gui. Inherits all properties from PrototypeBase.Īn icon is mandatory for entities that have at least one of these flags active: placeable-neutral, placeable-player, placeable-enemy.
  • Prototype/SmokeWithTrigger smoke-with-trigger.
  • Prototype/SimpleSmoke smoke (for migration, cannot be used).
  • Prototype/RocketSiloRocketShadow rocket-silo-rocket-shadow.
  • Prototype/RocketSiloRocket rocket-silo-rocket.
  • Prototype/ParticleSource particle-source.
  • Prototype/ItemRequestProxy item-request-proxy.
  • Prototype/HighlightBo圎ntity highlight-box.
  • Prototype/FlameThrowerExplosion flame-thrower-explosion.
  • Prototype/ArtilleryWagon artillery-wagon.
  • Prototype/ElectricTurret electric-turret.
  • Prototype/UndergroundBelt underground-belt.
  • Prototype/SimpleEntityWithForce simple-entity-with-force Welcome to the Official Tile Miner Wiki Tile Miner is a top-down sandbox adventure game from Chris Madden and his brother Ryan.
  • Prototype/SimpleEntityWithOwner simple-entity-with-owner.
  • Prototype/RailChainSignal rail-chain-signal.
  • tile miner wiki

    Prototype/ProgrammableSpeaker programmable-speaker.Prototype/LinkedContainer linked-container.Prototype/ConstructionRobot construction-robot.Prototype/ElectricEnergyInterface electric-energy-interface.Prototype/AssemblingMachine assembling-machine.Prototype/Infinit圜ontainer infinity-container.Prototype/LogisticContainer logistic-container.Prototype/ConstantCombinator constant-combinator.Prototype/DeciderCombinator decider-combinator.Prototype/ArithmeticCombinator arithmetic-combinator.Prototype/BurnerGenerator burner-generator.Prototype/ArtilleryTurret artillery-turret.Prototype/LeafParticle leaf-particle (for migration, cannot be used).Prototype/EntityParticle particle (for migration, cannot be used).Prototype/DeconstructibleTileProxy deconstructible-tile-proxy.Prototype/CharacterCorpse character-corpse.Prototype/ArtilleryProjectile artillery-projectile.

    tile miner wiki

    Prototype/ArtilleryFlare artillery-flare.RadiusVisualisationSpecification (optional) ItemToPlace or table of ItemToPlace (optional) Icons, icon, icon_size (IconSpecification) Prototype definitions » PrototypeBase » Prototype/EntityĪbstract base of all entities in the game.Įntity is basically everything that can be on the map (except tiles).įor in game script access to entity, take a look at LuaEntity









    Tile miner wiki