
Specification of the entity selection area. Allows space entities differently during map generation, for example if the box is bigger, the entities will be placed farther apart. Used instead of the collision box during map generation.

Prototype/ProgrammableSpeaker programmable-speaker.Prototype/LinkedContainer linked-container.Prototype/ConstructionRobot construction-robot.Prototype/ElectricEnergyInterface electric-energy-interface.Prototype/AssemblingMachine assembling-machine.Prototype/Infinit圜ontainer infinity-container.Prototype/LogisticContainer logistic-container.Prototype/ConstantCombinator constant-combinator.Prototype/DeciderCombinator decider-combinator.Prototype/ArithmeticCombinator arithmetic-combinator.Prototype/BurnerGenerator burner-generator.Prototype/ArtilleryTurret artillery-turret.Prototype/LeafParticle leaf-particle (for migration, cannot be used).Prototype/EntityParticle particle (for migration, cannot be used).Prototype/DeconstructibleTileProxy deconstructible-tile-proxy.Prototype/CharacterCorpse character-corpse.Prototype/ArtilleryProjectile artillery-projectile.

Prototype/ArtilleryFlare artillery-flare.RadiusVisualisationSpecification (optional) ItemToPlace or table of ItemToPlace (optional) Icons, icon, icon_size (IconSpecification) Prototype definitions » PrototypeBase » Prototype/EntityĪbstract base of all entities in the game.Įntity is basically everything that can be on the map (except tiles).įor in game script access to entity, take a look at LuaEntity
