
#Rpg maker vx ace skill tree series#
Also when learning skills she has a selection of skills to choose from in what is essentially a skill tree system, sounds great but it was implemented using a series of message windows. Taking Karen the main character as an example, in Kinetic Cipher as it ends she has quite a few skills but is also on track to have in excess of 20 combat skills by the end of the game.


However combat and the character systems will be getting a complete overhaul. As much as possible I will be keeping the world and dungeons of Kinetic Cipher as similar to their source material as I can. As for weaknesses the combat in Kinetic Cipher is often maligned for a variety of reasons, RPG Maker 2k3’s battle system also doesn’t do anything to alieviate the complaints. Kinetic Cipher has the best dungeons of any RPG game (rpg maker and AAA) I have ever played, great characterisation and fun gameplay ideas. In terms of what I hope to achieve remaking Kinetic Cipher might best be explained by detailing what I perceive as Kinetic Cipher’s strengths and weaknesses. So after a weekend I have the world map converted, I did start to draw it but sadly my chipset converter didn’t like the sea autotile, I then investigated Tiled and then decided to screenshot every tile in game and connect all the screenshots to make my first ever parallax map. I do not envision releasing anything playable in the immediate future, but at the same time I want to share what I am working on. This is a big undertaking, Kinetic Cipher was a long game with a wealth of content and custom systems.

I’d say long story short but it’s a pretty short story, so to summarise I asked Brickroad if I could attempt to remake Kinetic Cipher in RPG Maker VX Ace and he said yes last Friday. 1 map down, 199 to go to catch up to the previous KCA.
